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A huge list of ready-made Cavebot scripts can be found here.
To set points simply go to the item and click one of the buttons, which are described below.
Will be added to the position:
After clicking, an item is added with the following options:
use exani
to use exani hur up/down. Most often you have to precede it with another waypoint (e.g. Stand). At the end of the page you will find many examples of actions you can use.<
: moves the waypoint up.>
: moves the waypoint down.It is recommended to use a node without the option of skipping waypoints.
When using a waypoint override node, there may be errors such as skipping meaningful waypoints, not climbing stairs / teleports, etc.
To enter the stairs, we stand before them as if we wanted to enter them and for example when we click the arrow up we are entering them. If they are up from us then we choose “emplacement: north” and click on my node node.
Waypoints are added after the currently selected waypoint.
Waypoints are returned from the currently selected waypoint.
After clicking Edit a window with scripts assigned to our waypoints is displayed. Each script is added in a separate line. After paste, click Save / Restart. To assign scripts to waypoints on a constant, save the settings in the settings panel.
Not quite rightly overlooked by botters. I personally use this in every waypoint. Why not manually enable scripts such as exori beating monsters, since we can have it all under one button?
To add a item to the looting, first click on New and then enter in sequence from the left.
0
-15
: id window open backpacks.E
: Finds free space and throws items there.E1
: as above with the difference that it bypasses the first open window.G
: throws item under you (on ground).
To remove item from looting, mark it and click Del
.
We have a few Looting Item lists here ready for you to Copy-Paste:
If you want the bot to open non-standard backpacks / monster bags, use a script.
Used to save the entire cavebot.
First enter the name or search and then click one of the buttons.
Alarms are used to inform us, stop cavebot, or turn off the game client.
S
: sounds alarm.P
: pauses the cavebot.X
: tries to force logout.
S
and P
can be combined.
Set which rope to use:
To use, for example, a pen knife, use the action and the corrresponding script.
Choose from which shovel to use:
To use, for example, a pen knife, use the action and the corresponding script.
This option is used to bypass the node waypoints when e.g. too far away. I do not recommend using because this option has a lot of errors
Opens another backpack when the current one is full.
Opens the bodies of monsters that we killed and are next to us.
Remembers where we killed monsters and opens them only when we kill all the monsters on the screen.
These are to be used in the Action textbox:
changestance {monstername} {stancetype} {settingnumber} {monstercount}
: will change the stance of a monster choosen on targetingcountitems {itemid}
: will count how many items of a certain item, you’ve gotcountitemsvisible {itemid}
: will count how many visible items, you’ve got of a certain itemcountolditemscountolditems {itemid} {timems} {itemname}
: will serverside count the desired item if no using one of xxx itemname has occurent in the last timems
millisecondscollectitems {backpack} {itemid1} {itemid2} {itemid3}
: picks up the listed items from squares all around you to the target backpack.dropitems {itemid1} {itemid2} {itemid3}…
: will drop all listed items on the grounddropitemsxyz {x} {y} {z} {itemid1} {itemid2} {itemid3}…
: will drop all listed itemons on the ground on a specific x y z positiondropitemsxyzamount {x} {y} {z} {itemid} {amount}
: drops a certain amount of an item onto a tilegoinvisible
: casts utana vid if you are not currently invisiblegotolabel {labelname}
: continues following waypoints at the waypoint for which you have set a specific labelpickupitems {backpack}
: will pick up all items on the title you're currently standing on and move them to an open container windowpickupitemsamount {itemid} {amount} {backpack}
: picks up a certain amount of an item that is on the same tile as youskip
: will skip to the next waypointstackitems
: will stack all countable items that are split across piles of less than 100 togetherwait {timems}
: will wait a certain interval before executing the next commandOnce you decide to build your own Cavebot scripts, it is a good idea to standardize naming your labels so that each script is consistent. Here's a list of the suggested labels:
hunt
: where the hunt begins and where it loops back todepot
: where the depot is and you can transfer all carried loot, usually after checking your remaining capacityrefill
: the magic shop where you buy potions/sell empty potssafezone
: the nearest protection zone in case of PKstemple
: if you die, you will respawn hereorigin-to-destination
, so for example: temple-to-hunt
, hunt-to-depot
, depot-to-hunt
, hunt-to-refill
, etc.Scripting code for refilling, depot transferring, PK detection and more can be found here.
Go back to ElfBot.
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